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Starmade warhead
Starmade warhead









If you have a pair of specialized ships (like a tackle-ship and a destroyer, or a scan-down ship and a missile-spammer), that capital ship is getting murdered. A capital ship with triple the mass, armor, and weapons basically always loses to 2 identical ships even though from a metrics perspective, the capital ship has the advantage (and that is *not* factoring in specialization here). This becomes abundantly clear in other sandbox games (Rust, and Especially in Starmade and Space Engineers). With a game that conceptually revolves around teamwork, turns out the math will favor more players over a single over-powered character/ship. Avoid direct confrontation, and don't go 1 on 1 lol. Sometimes math just crushes you) with no chance for you to survive a direct confrontation. So what if 1 guy has the metrics to beat you 1 on 1 consistently (and yeah, MMO's revolve around metrics. Its also not just about specialization here, its about coordination. Will you be as good (skill wise) as a 5 year old char? probably not - but if you're smart and invent new techniques for scanning for ore for example - you're WAY better than a 10 year old char If you specialize as a new player on a field you're interested in then you're FAR more worth for any org. If people would be smarter they'd realize that it's all about specialization - noone needs the 5000th member with all ship and weapon skills on 5 when your org has a lack of logistics or traders. It's those people who start whining "mimimimi I always die because I have no skills and noone wants me in his org because I'm a noob with 0 skills" who kill a game (because they force the devs to do a bad move - see Skill injectors). The real problem with such a system are only people who think that they can't possibly play this game because they will always lose against some other guy with more skills. Yes ship doctrines need time to skill, but there are plenty of noob-fleets with low entry skills so that's not the problem. If people would only think about it for some time, they'd realize that it just doesn't matter at all how many SP you have - it only depends on your attitude and your player skills. To me it's the people who start eve and then complain that others have far more advanced skills - THAT is the problem. Skill Injectors made EVERYTHING worse, now eve is plain P2W. I know i got 12 years playing non stop of eve 240 mil skill point They neeeded to do it becouse no new player did wonna come an play the game if they have to trian 10 years to get in bet with the old players or in to fleets whare they have to trian 1 year just to get in to a ship with the needed skill to be in the doctrin fleet. But please no no-brainer-afk-bot skill system - that's just badĮve did make the system skil injek whare people can take out skill an sell it to other players The proposed skill system is fine, if they juice it up a little with some more synergies or choices - all the better.

starmade warhead

Your suggestion leads to even MORE bots and MORE afk people running against walls to increase their sprintspeed. Thats why i say sometings needs to be like this is way better.Īnd EVE has NPCs.that's nothing noteworthy. Problem in EVE all got same ME/TE an people cant sell there stuff with profit often becouse of this problem.

starmade warhead

I tell you the otherway is way better you can make some skills time base for shure an some skills from skills how long you use them lets say BPC if you use it often for 1 year vs one who use the BPC 6 month you get better skill less ME/TE The other way you can keep put new weapon in to the game an you can never get maxet out in all weapon like eve i know i got 266 mil skill point in eve i can fly everyting i can use everyting an maxet weapon defense skills. Miner bots npc bots transport bots mission runners











Starmade warhead